SONIX has acquired RUSH Entertainment's tournament platform to create an integrated esports solution, combining advanced voice technology with robust tournament management capabilities.
Information on the Target
SONIX has successfully acquired the intellectual property rights of RUSH Entertainment's cutting-edge tournament platform. This strategic acquisition is aimed at launching the first all-in-one competitive gaming and community solution, effectively merging SONIX's renowned real-time voice technology with RUSH's scalable esports infrastructure.
RUSH Entertainment has developed one of the industry's most advanced white-label tournament platforms, which has already facilitated over 2,500 events and attracted a community of over 300,000 competitive gamers. With this deal, SONIX is poised to enhance its offerings by creating an integrated environment where gamers, content creators, and brands can effortlessly organize and manage tournaments ranging from casual community competitions to large-scale LAN events accommodating up to 2,000 participants.
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Industry Overview
The esports industry has experienced rapid growth globally, particularly in countries with advanced technology and digital engagement. In this context, Switzerland, where SONIX is based, has shown significant momentum in the gaming sector. The nati
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