The game and movement-based learning sector is experiencing significant growth fueled by advancements in technology, leading to increased M&A activity and investment in scalable, interactive training solutions.
Target Overview
The game and movement-based learning sector represents a rapidly growing market that is increasingly leveraging advanced technologies like augmented reality (AR), gamification, and interactive engagement tools to revolutionize training and educational methodologies. This sector's evolution has led to a notable shift in how organizations implement AI-driven learning models and immersive simulations, aiming to boost engagement and equip individuals with practical skills. Consequently, the rise in demand for experiential learning approaches has catalyzed investments and consolidation within the industry.
This report delves into M&A transaction trends, valuation metrics, and regional investment activities from Q1 2020 to Q4 2024, providing insights on how strategic acquisitions and capital deployment shape the sector. Key transactions analyzed include Kahoot!’s acquisition of Motimate, Go1’s acquisition of Coorpacademy, and Attensi’s venture funding round. Each is evaluated for its strategic rationale, valuation multiples, and overall market impact.
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Industry Overview
The game and movement-based learning industry is distinguished by its integration of digital technologies and methodologies that enhance corporate training and education. As organizations seek to make training programs more engagi
Similar Deals
Crédit Mutuel Innovation, Fonds SPI, Supernova Invest, Swen Capital, BNP Paribas Développement, GO Capital, NCI → Expliseat
2025
Go1
invested in
Coorpacademy
in 2022
in a Other VC deal
Disclosed details
Transaction Size: $7M
Enterprise Value: $27M